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Your hair will only render if you change the described parameter in the Effects tab Styling Hit render and view your incredible creation! Select your ‘Hair and Fur' and set the ‘Hairs' to ‘mr prim' in the ‘Hair and Fur' rollout. This will give you a generic set of hair strands which if you hit render will not be visible! Helpful! You'll first need to head over to ‘Effects' by pressing 8 and changing the tab. Select your object and apply the 3ds Max Hair & Fur modifier. Set up your base object in anticipation for apply the hair/fur to it 3ds Max Hair & Fur Modifier If this is the case, just use a lower density alternative. Your head for example might have a really dense set of polygons which make using hair on it unmanageable. It's important to note at this point that the base object does NOT have to actually be the object the hair comes out of it. So if you're creating a rug then this will probably be a plane or if it is the hair of a person then it is likely to be the head. No matter what hair option you use, you are going to need a base object for that hair to be applied to. The modifier can be found in the stack under the World Space Modifiers section Create your base object We'll explore both these options in the next few steps. If you want to do everything using native Chaos Group products then you can utilize the V-Ray fur object type found in the create panel of 3ds Max. The first is to use the modifier that ships with 3ds Max. Without any extra plug-ins there are two primary ways of creating hair/fur in 3ds Max. Their tools are compatible with all the major hair plug-ins and formats including Ornatrix and Hair Farm but you can use it with 3ds Max Hair & Fur as well as V-Ray Fur which is what we'll be doing today. Chaos Group have gone to great lengths to improve their rendering engine to make rendering hair and fur as realistic as possible. Today we're going to briefly look at the hair and fur tools within 3ds Max and then focus specifically on how these tools can be utilised with the V-Ray Hair & Fur tools.
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Paul Hatton dives into the hair and fur solutions available in 3ds Max, using V-Ray, Ornatrix and Hair Farm.