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YOU CAN TRAVEL AROUND THIS AREA AND PRACTICE YOUR DRIVING SKILLS. However, the following texts do not fit as an appropriate tip, so they went unused in the final game. The game has text transcriptions of all Aku Aku/Uka Uka dialogues in the game stored along with all other Adventure Mode hints, including the unused voice clips. These strings were used in the September 3rd, 1999 prototype. Penta Penguin and Fake Crash never appear in the credits, however their epilogues are present in the files. Submitting to a DNA test on 'The Jimmy Spranger Show,' the test results were destroyed when Fake Crash tried to dance, and the show erupted into a brawl. Ratings are up!įAKE CRASH still contends he is the real Crash Bandicoot. Sporting a groomed look and great screen presence, he gleefully predicts an impending new ice age each night. Penta and Fake Crash's Epilogues PENTA PENGUIN became a news weatherman for one of the big three networks. Default scores for Penta Penguin and Fake Crash were present in the September 3rd, 1999 prototype. Since these characters never appear in the records by default, it became unused. The High Score name list contains shortened default names for Penta Penguin, Fake Crash, and Nitros Oxide. Since there is no fly-in intro data on battle arenas, this string became unused. There is an unused fly-in intro text string for Crystal Challenge where it would say "Bonus Round". These were most likely a developer joke.Ĭrystal Challenge Mode's Name BONUS ROUND The game also mentions Babytalk and Esperanto, two extra languages that aren't present in the final game. Placeholder strings for the HUD scores in Battle mode that were replaced by the cross and skull icons.Īs said before, the American version already contains the language texts, including the menu language options - although the names are all translatd for each language, rather than just the name of the language itself.
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#Crash team racing ps1 vs ps4 trial#
Since the name entry screen always shows up after the results of a Time Trial race, this option becomes useless.Ī leftover string of the demo versions that would be displayed on-screen if the player was idle for a while. According to pre-release materials, the "Unlimited" mode would allow the players to load customized Adventure mode karts from memory cards and compete in all out war.Ī scrapped menu option that would allow the player to manually save the high score in Time Trial mode.
#Crash team racing ps1 vs ps4 upgrade#
Pre-release articles mention the "gold wrench" feature, which would allow the player to upgrade the kart stats, and move them to multiplayer arenas.Ī scrapped menu containing two options that would let the player change the engine class. It seems there was a planned feature that would allow the player to change their vehicle at some point. The American version contains localized in-game texts for other languages, which have differences compared to the region they were featured. Interestingly, that build already had this audio in the files, but still didn't have the N. Oxide's ghosts, although this idea can still be seen in action in the August 14th, 1999 prototype. This feature was replaced in the final game in favor of N. Crash in Crash Cove, Cortex in Cortex Castle, Coco in Coco Park, etc.). Each track would feature a unique ghost challenge based on the character's home track (e.g. It's assumed this clip was originally intended to be used when the home track ghost was unlocked, hence N. Tropy has an alternative dialogue for when the player gets a fast enough time in Time Trial, which was left in the files. Then will we race for the fate of your planet.Īudio suggesting that Oxide was at one point going to taunt the player into bringing all 16 Trophies to his ship. Bring 16 trophies to my spaceship, proving you are the world champion. No one has ever beaten Oxide in a race, ever! Still, you savages amuse me, so a fair chance is in order. Think you can save your planet? Believe me, it's doomed.